Alone in the Dark is scary for all the wrong reasons
Upon playing Atari's new horror/puzzle game Alone in the Dark — the newest and most hyped in the increasingly limp franchise — you immediately realize there are far more terrifying experiences out there than this astonishing failure. Like actually being alone in the dark.
Seriously: Take your video game controller to your bedroom, sit on the floor, and turn off all the lights. Then randomly stab at the buttons, hoping something frightening will happen. You've got a greater chance of something eventually slinking out of your closet and scaring the bejesus out of you — your cat, perhaps, or a teetering pile of dirty laundry — than you do mustering a single goosebump while playing this disaster of a game.
Axe Body Wash — that's scarier, too. For starters, it's called "Axe," which conjures images of Jack Nicholson chopping through your bathroom door. Alone in the Dark, on the other hand, conjures laughably rendered, Sega Dreamcast-era graphics, mostly of beasties that skitter along with all the shock of a mishandled bag of M&Ms. And the only thing chopping here is the miserable, unforgivable frame rate.
Cake Mania 2 also comes to mind. The girly-girl version of Root Beer Tapper, this is the addictive little handheld title in which you play a waitress making heart-shaped cakes for demanding patrons. How's this scarier than a supposed "survival horror" game? For one, your pulse will actually race as you try to keep up with Cake Mania's anxiety-filled, customer-juggling action. And the pink cupcakes . . . my God, they're everywhere!
By contrast, the first half-hour of Alone in the Dark treats you to ungodly amounts of unskippable, sci-fi mumbo jumbo exposition. The best part? Your character —- beaten to within an inch of his life — must endlessly push a button during the cut scenes in order to keep his eyes open. "Push button to blink!" the screen reminds you. I'd rather hit the snooze button.
We could go on about the ghastly dialogue ("Don't patronize me, asswipe!" screams a woman, with a straight face), the impossible to manage in-game camera, and the outdated control scheme. We could even harp about how annoying it is to sit through prior, lengthy cut-scenes every time you die (which is often).
But it's probably best to just blame Atari (and companies like them), which has been accused of promising online reviewers early copies of this train wreck in exchange for high review scores. When some of those sites panned the game, Atari pulled ad money, threatened lawsuits, and, one assumes, launched some sort of Missile Command pummeling. Now that's scary!
Payola is expected in an ad-driven industry in which getting early reviews means playing ball and, potentially, softening the blow. Waves of perfect scores for the unrevolutionary Metal Gear Solid 4 and Grand Theft Auto 4 prove that. And, yes, sweet nothings from PR folk are regularly whispered in the ears of the Game On staff. Hey, if the game turns out to be good, we're happy to mention it. But I'd sooner trip and fall down an elevator shaft — as you do in Alone in the Dark, again and again and again — than give this game an ounce of love. It's that terrible. If you hear otherwise, consider checking your source.
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