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Gary Hodges

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  • 7 years ago

    One of the oft-repeated historical curiosities about the Maya is that they conceived the wheel yet never found a practical application for it. Mayan kids had wheeled toys and Mayan calendars were imagined as wheels . . . yet when it came to haulin...

  • 7 years ago

    Recently, I wrote on joystickdivision.com about a link between one of gaming's biggest PR companies, TriplePoint PR, and a small gaming news and review site founded by TriplePoint's general manager and founder, Richard Kain. Though the site &mdash...

  • 7 years ago

    After years of development and nearly as many years of hype, Spore has arrived — an event made so big by the association of Will Wright (SimCity, The Sims) and EA's impressive marketing efforts, even the non-gaming press was reporting it, ha...

  • 7 years ago

    Well . . . I wish I could say I was surprised. Too Human, simply put, pretty much blows — probably not a great shock to anyone who follows gaming with even a passing interest. For years now, everything seen and heard about the beleaguered ti...

  • 7 years ago

    In the 25 years or so I've been playing games, never once have I encountered an earnest conversation about what a game means. You see every other sort of discussion — people talking about how a game looks, or how it plays, how long or short ...

  • 7 years ago

    You hear the same words used over and over to describe Soul Calibur IV, words like "forced." "Jarring." "Anachronistic." But to me, the word that describes shoehorning Darth Vader and Yoda into a game about sentient swords, Renaissance-era combat,...